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Five months after launch, DICE and EA are still struggling
to get Battlefield 4 running smoothly
, but that hasn't stopped them from
releasing a steady stream of new maps. The latest expansion, Naval Strike,
focuses explicitly on amphibious assaults featuring air, land, and sea vehicles.

Three of the four maps set in the South China Sea feature
the same template design: an archipelago with a large island centerpiece
surrounded by a smaller scattering of isles. Nansha Strike takes place during
an angry storm. Operation Mortar has an elevated fortress overlooking several
beach resorts. The best map of the bunch, Wave Breaker, houses a submarine base
in a large mountain. This gives the map an interesting duality – you could
either move between the majority of capture points inside the base, or maneuver
the treacherous island to get between flags. The fourth map, Lost Islands, is
the weakest of the bunch, featuring a series of tiny islands housing fishing
villages, a capture point under a waterfall, and a downed jumbo jet in the
center of the map.

DICE's major selling point for Naval Strike is Carrier
Assault mode, which the developer envisions as a modern warfare adaptation of
the popular Titan mode in Battlefield 2142. Essentially, players must capture
control points on the map like conquest mode. When you capture a point, the
nearby missile launcher starts firing at the opposing team's aircraft carrier.
Once the barrage breaches the carrier, you can board it and blow up two M-com
stations (which are apparently powerful enough to bring down a 100,000 ton
vessel) to win the match. If no one is capable of destroying the M-coms, the
first team to bring the carrier hull to zero percent wins. 

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The concept behind Carrier Assault is solid, but its
execution leaves much to be desired. Without a strong commander and squad
leaders who fall in rank, it's hard to coordinate strategy. When your carrier's hull is
breached, should you rush back to defend it, or would you help your
team better by capturing a couple more control points to even the score? All
you can do is guess the intentions of your fellow teammates. Carrier Assault
also differs from Titan mode in two major ways. Rather than allowing you to
move the aircraft carriers around the map, they stay stationary, and you no
longer get to experience the thrilling escape of getting off the destroyed ship
alive. Given the popularity of the escapes in Titanfall, you wonder why DICE
decided to remove this from the mode.

The maps work well for conquest mode, but Battlefield's
other signature mode, rush, is plagued by too many open spaces. Unless you have
a ship aggressively clearing out the shorelines, landings can prove difficult
if a team of snipers is positioned for defense. Your best bet is to pop smoke
grenades upon getting ashore to cover your position.

Naval Strike introduces one new vehicle, the hovercraft,
which can traverse both land and sea. The expansion also features five new
weapons, two gadgets, and a handful of new knives. Getting these new weapons may prove tiresome thanks to the poor performance still plaguing the game. Sound effects are frequently absent
when starting matches, and rubber banding was impossible to escape on every 64-player
match I played.

As much as I like the Wave Breaker map, given the poor
performance, quality of same-ness to many of the maps, and disappointing
Carrier Assault mode, it's tough to recommend Naval Strike. The expansion pack
is currently available to all premium members on PlayStation 4, Xbox One,
PlayStation 3, Xbox 360, and PC. It releases to the greater public on April 15. 


www.GameInformer.com

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    jff-logo-gradient

    There seems to be an endless supply of startups in the social recruitment space right now. The premise being that friends of existing employees make the best potential job candidates. And so it is that another offering outs its social recruitment wares: Today sees the launch of Berlin-based Jobs For Friends — the product of longtime e-recruitment company Softgarden.

    Jobs For Friends follows a familiar format: Recruiters and hiring managers within a company post a job description/ad on the platform, which they then share with their colleagues via an email invitation pointing to the specific job page. From here, those employees are prompted to share the job within their own networks, with options for Twitter, Linkedin, Xing, and Facebook. It’s then hoped that some of those trusted friends will choose to apply and/or ask for more information about the role and what it’s like to work at said company.

    There’s a degree of gamification too (hello, Zao et. al) as employees earn points for helping to spread the word and, I’m told, those points can eventually be redeemed in Jobs For Friends’ “shopping community”. Unlike, Zao, however, Jobs For Friends doesn’t take a cut of any prize money (or its monetary equivalent). Instead, the company simply charges €69 for each one-month job listing.

    Additionally, each job has a sort of social ‘page’ itself, providing an activity feed to show who has ‘endorsed’ which job — see example.

    Jobs For Friends is founded by Dominik Faber and Stefan Schüffler. Of interest, Faber is also founder of Booklets, the ‘social collections’ platform that I wrote about recently.




    TechCrunch