Gameloft revenues increase 11% in 2009, 122 million (mostly) digital dollars made

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Yep, it says it all right there in the headline, folks. Gameloft swiftly took $122 million from consumers in 2009, roughly equating to 12 million digital copies of DSiWare Oregon Trail. Alright, alright, the digital distribution-based publishers probably sold some of its other games too, we guess mobile games (in general) represented a whopping 94 percent of the company’s sales in 2009. And despite our voracious habit for mobile games here at Joystiq, North Americans were second place in terms of worldwide sales at 32 percent, with Europeans leading at 39 percent and the rest of the world trailing at 27 percent. Good luck catching up, rest of the world!

And yes, even amidst the global economic recession, Gameloft predicted “further growth in 2010 in terms of revenue and profitability.” The publisher also pointed out its strong position in the long term, saying it will “benefit from the rapid emergence of digitally distributed video games on mobile phones, tablets, consoles, and from major technological innovations.” You catch that tablet reference in there? Yeah, we did too. Hey, it’s 2010, right? The future. We’re in it.

JoystiqGameloft revenues increase 11% in 2009, 122 million (mostly) digital dollars made originally appeared on Joystiq on Wed, 03 Feb 2010 18:20:00 EST. Please see our terms for use of feeds.

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